The code team looked at a lot of the gameplay-code and all the things we're doing on the gameplay-side and optimised all that stuff. So the audio team looked at different codex and plugins to find different ways to optimise what they were doing with their audio for the dinosaurs and the park, changing the way their emitters work. Going across the game, we sliced it horizontally, as it were, and asked every department to look at their parts of the game and optimise it for the Nintendo Switch hardware. So for me, it was making sure that the dinosaurs still had that "wow" moment, that sense of awe that you get from the other versions of the game and the film. So I wanted to make sure that the dinosaurs are still the stars of the show they are the thing that you look at and go "wow, this looks amazing". My objective was to make sure that the parity between this version and the versions you see graphically was as high and as close as possible.
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